Rules, scoring and strategy for EasyFantasy tournaments.
EasyFantasy is fantasy football played in tournaments. A tournament covers one gameweek or many; each round you pick a team within a budget and score from how those players actually perform. Your points add up across the tournament's rounds, and the highest total wins.
Everything is played in tournaments. A tournament is a fixed range of gameweeks — a single round or the rest of the season — with one table across them. You join once, and every round it opens is yours to enter.
Your team consists of exactly 5 players, within a budget of £70m:
| Slot | Count | Notes |
|---|---|---|
| GK | 1 | Points from saves, clean sheets, penalty saves |
| DEF | 1 | Clean sheets, defensive contribution, goals and assists |
| MID | 1 | Goals, assists, defensive contribution, minor clean sheet bonus |
| FWD | 1 | Goals, assists, defensive contribution |
| FLEX | 1 | Any position — your wildcard pick |
You must stay within budget — the game won't let you lock in an over-budget team.
Premier League contests use the standard FPL scoring rules:
| Event | GK | DEF | MID | FWD |
|---|---|---|---|---|
| Playing 60+ minutes | 2 | 2 | 2 | 2 |
| Playing 1–59 minutes | 1 | 1 | 1 | 1 |
| Goal scored | 6 | 6 | 5 | 4 |
| Assist | 3 | 3 | 3 | 3 |
| Clean sheet (60+ min) | 4 | 4 | 1 | — |
| Every 3 saves (GK) | 1 | — | — | — |
| Penalty save | 5 | — | — | — |
| Defensive contribution | — | 2 | 2 | 2 |
| Every 2 goals conceded | -1 | -1 | — | — |
| Penalty missed | -2 | -2 | -2 | -2 |
| Own goal | -2 | -2 | -2 | -2 |
| Yellow card | -1 | -1 | -1 | -1 |
| Red card | -3 | -3 | -3 | -3 |
| Bonus points | 1–3 | 1–3 | 1–3 | 1–3 |
Bonus points (1–3 pts) are awarded to the top 3 players in each match based on the FPL Bonus Point System (BPS).
Defensive contribution rewards outfield players who work without scoring: a DEF gets 2 pts for 10+ clearances, blocks, interceptions and tackles (CBIT) in a match, a MID or FWD gets 2 pts for 12+ of the same actions plus recoveries. It does not stack — 20 actions is still 2 pts, and goalkeepers never earn it.
Cheaper players earn a points multiplier as a reward for the extra risk they carry. It is set by where a player sits in the price range of their position — from the most expensive down to the cheapest — so only players genuinely far down the board earn one.
| Position in the price range | Multiplier |
|---|---|
| Cheapest 10% | 1.6× |
| Cheapest 25% | 1.5× |
| Cheapest 45% | 1.4× |
| Cheapest 65% | 1.3× |
| Cheapest 80% | 1.2× |
| Anything more expensive | 1.0× — no bonus |
A pick at 1.2× or above counts as a gem. Your points are multiplied by your pick's multiplier, so a cheap player who returns can outscore a premium one.
When creating a tournament, its creator can switch on up to 3 chips that change how teams are built. They apply to everyone, in every round.
You cannot pick two players from the same club. Forces broader selection and reduces the edge of targeting one in-form club.
Every player must have a multiplier of at least 1.2×. Bans template picks and rewards finding value across the whole team.
Budget is cut by 20% (£70m → £56m in the 5-player format). Forces you to pick almost exclusively undervalued gems — no room for premium players.
Players from Arsenal, Chelsea, Man City, Liverpool, Spurs and Man United are banned. Rewards knowledge of the rest of the league.
All 5 players must come from the same club. High risk, high reward — if your club has a great gameweek you dominate; if not, everyone suffers equally. Cannot be combined with “1 per club”.
By default a tournament has no special rules. Players who break an active rule are greyed out during the draft.
The status sharpens roughly 1 hour before each match, when teams are announced.
If one of your players doesn't come on at all, they are replaced by the next cheaper player from the same club and the same position who did play. A defender is only ever covered by a defender at that club, so your squad keeps its shape and the replacement is in the same match you picked into.
Check the lineup dots before locking in — a substitution is a fallback, not a plan.
A midfield diff pick (1.3× multiplier) who scores and keeps a clean sheet: