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How to Play

Rules, scoring and strategy for EasyFantasy tournaments.

What is EasyFantasy?

EasyFantasy is fantasy football played in tournaments. A tournament covers one gameweek or many; each round you pick a team within a budget and score from how those players actually perform. Your points add up across the tournament's rounds, and the highest total wins.

Tournaments

Everything is played in tournaments. A tournament is a fixed range of gameweeks — a single round or the rest of the season — with one table across them. You join once, and every round it opens is yours to enter.

  • →Joining Official tournaments are open to everyone — one button. A custom tournament is private: whoever creates it gets a join code to share, and members join once and never type a password again.
  • →Rounds A tournament covers a fixed range of gameweeks — one round, or every round up to GW38. Each round opens by itself the moment that gameweek's board is priced — one lobby, for the tournament's members only — and the tournament closes after its last round.
  • →Format and rules Both are chosen once, when the tournament is created, and every round is played under them. They cannot change afterwards: a table that adds up rounds played under different rules is adding up different games.
  • →The table Your tournament score is the sum of what you scored in each round. A round you did not draft for scores 0, and there is no dropping your worst. One squad per round.
  • →Joining mid-season You play the round that is still drafting — catch it before kick-off and it counts. A round that has already started is not yours: it is neither scored against you nor counted in your total.

Team structure

Your team consists of exactly 5 players, within a budget of £70m:

SlotCountNotes
GK1Points from saves, clean sheets, penalty saves
DEF1Clean sheets, defensive contribution, goals and assists
MID1Goals, assists, defensive contribution, minor clean sheet bonus
FWD1Goals, assists, defensive contribution
FLEX1Any position — your wildcard pick

You must stay within budget — the game won't let you lock in an over-budget team.

Premier League scoring

Premier League contests use the standard FPL scoring rules:

EventGKDEFMIDFWD
Playing 60+ minutes2222
Playing 1–59 minutes1111
Goal scored6654
Assist3333
Clean sheet (60+ min)441—
Every 3 saves (GK)1———
Penalty save5———
Defensive contribution—222
Every 2 goals conceded-1-1——
Penalty missed-2-2-2-2
Own goal-2-2-2-2
Yellow card-1-1-1-1
Red card-3-3-3-3
Bonus points1–31–31–31–3

Bonus points (1–3 pts) are awarded to the top 3 players in each match based on the FPL Bonus Point System (BPS).

Defensive contribution rewards outfield players who work without scoring: a DEF gets 2 pts for 10+ clearances, blocks, interceptions and tackles (CBIT) in a match, a MID or FWD gets 2 pts for 12+ of the same actions plus recoveries. It does not stack — 20 actions is still 2 pts, and goalkeepers never earn it.

Diff multiplier

Cheaper players earn a points multiplier as a reward for the extra risk they carry. It is set by where a player sits in the price range of their position — from the most expensive down to the cheapest — so only players genuinely far down the board earn one.

Position in the price rangeMultiplier
Cheapest 10%1.6×
Cheapest 25%1.5×
Cheapest 45%1.4×
Cheapest 65%1.3×
Cheapest 80%1.2×
Anything more expensive1.0× — no bonus

A pick at 1.2× or above counts as a gem. Your points are multiplied by your pick's multiplier, so a cheap player who returns can outscore a premium one.

Tournament rules (chips)

When creating a tournament, its creator can switch on up to 3 chips that change how teams are built. They apply to everyone, in every round.

1 per clubMax 1 player per club

You cannot pick two players from the same club. Forces broader selection and reduces the edge of targeting one in-form club.

Gems onlyGems only (≥1.2×)

Every player must have a multiplier of at least 1.2×. Bans template picks and rewards finding value across the whole team.

ThriftyThrifty budget

Budget is cut by 20% (£70m → £56m in the 5-player format). Forces you to pick almost exclusively undervalued gems — no room for premium players.

No Big 6No Big 6

Players from Arsenal, Chelsea, Man City, Liverpool, Spurs and Man United are banned. Rewards knowledge of the rest of the league.

One clubOne club

All 5 players must come from the same club. High risk, high reward — if your club has a great gameweek you dominate; if not, everyone suffers equally. Cannot be combined with “1 per club”.

By default a tournament has no special rules. Players who break an active rule are greyed out during the draft.

Lineup status dots

Expected to start — Player is fit and expected to be in the starting XI.
Doubt — Injury or fitness concern — may not start. Risk pick.
Out — Confirmed injured, suspended, or unavailable. Disabled in picker.
Confirmed start — Lineups released — player is confirmed in the XI.
Confirmed bench — Lineups released — player starts on the bench.

The status sharpens roughly 1 hour before each match, when teams are announced.

Auto-substitution

If one of your players doesn't come on at all, they are replaced by the next cheaper player from the same club and the same position who did play. A defender is only ever covered by a defender at that club, so your squad keeps its shape and the replacement is in the same match you picked into.

  • →It can never be an upgrade: the replacement is always cheaper than your pick, and their points are multiplied by your original pick's multiplier, not their own.
  • →If the club has no cheaper player in that position who played, your pick stays and scores 0.
  • →Only exactly 0 minutes triggers it. A player who comes on for one minute counts as played.

Check the lineup dots before locking in — a substitution is a fallback, not a plan.

Scoring example

A midfield diff pick (1.3× multiplier) who scores and keeps a clean sheet:

60+ minutes played+2
Goal scored+5
Clean sheet (MID)+1
Defensive contribution (12+ actions)+2
Bonus points+2
Raw FPL points12
After 1.3× multiplier15.6