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How to Play

Rules, scoring, and strategy for EasyFantasy daily contests.

What is EasyFantasy?

EasyFantasy is a daily fantasy football game based on Premier League matches. Each gameweek you pick a team of 5 players within a budget, and earn points based on their real FPL performance. The player with the most DFS points at the end of the gameweek wins the lobby.

Team structure

Your team consists of exactly 5 players:

SlotCountNotes
GK1Points from saves, clean sheets, penalty saves
DEF1Clean sheet bonus, goals and assists
MID1Goals, assists, minor clean sheet bonus
FWD1Goals and assists
FLEX1Any position — your wildcard pick

Budget: £65m (5-player) or £100m (8-player). You must stay within budget — the game won't let you lock in an over-budget team.

FPL scoring system

Points are calculated using the standard FPL scoring rules:

EventGKDEFMIDFWD
Playing 60+ minutes2222
Playing 1–59 minutes1111
Goal scored6654
Assist3333
Clean sheet (60+ min)441—
Every 3 saves (GK)1———
Penalty save5———
Every 2 goals conceded-1-1——
Yellow card-1-1-1-1
Red card-3-3-3-3
Bonus points1–31–31–31–3

Bonus points (1–3 pts) are awarded to the top 3 players in each match based on the FPL Bonus Point System (BPS).

Diff multiplier

Cheaper players earn a points multiplier as a reward for the extra risk they carry. The multiplier is based on how much cheaper the player is vs the most expensive player in their position:

Price discount vs position maxMultiplier
Less than 8%1.0× — template pick, no bonus
8–14.9%1.1×
15–24.9%1.3×
25–34.9%1.5×
35–49.9%1.7×
50% or more2.0×

Example: the top FWD costs £13.0m. If you pick a FWD at £9.0m (31% cheaper), that player earns a 1.5× multiplier — every FPL point counts as 1.5 in the final tally.

Lobby rules (chips)

When creating a lobby, the host can enable up to 3 chips that change how teams are built. All players in the lobby must follow the same rules.

1 per clubMax 1 player per club

You cannot pick two players from the same club. Forces broader selection and reduces the edge of targeting one in-form club.

Gems onlyGems only (≥1.3×)

All 5 players must have a multiplier of at least 1.3×. Bans template picks and rewards finding value across the whole team.

ThriftyThrifty budget

Budget is cut by ~20% (e.g. £65m → £52m in the 5-player format). Forces you to pick almost exclusively undervalued gems — no room for premium players.

No Big 6No Big 6

Players from Arsenal, Chelsea, Man City, Liverpool, Spurs and Man United are banned. Rewards knowledge of the rest of the league.

One clubOne club

All 5 players must come from the same club. High risk, high reward — if your club has a great gameweek you dominate; if not, everyone suffers equally. Cannot be combined with "1 per club".

By default, lobbies have no special rules. You can select up to 3 chips per lobby. Players who violate an active rule are greyed out during the draft.

How to pick a winning team

  • →Target good fixtures. A player with an easy home game scores more often than one away to a top-4 side. Check the fixture column before picking.
  • →Use the multiplier strategically. Picking a deeply discounted player frees up budget for premium picks elsewhere — and if a diff player scores, a 1.5× or higher multiplier can decide the contest.
  • →Check lineup status. A yellow dot means doubt — if they don't start, you score minimal points. Red dot = confirmed out, avoid.
  • →Be different. If you pick exactly what everyone else picks, you can only win by luck. Finding one or two players others overlook is how you edge the competition.
  • →Clean sheets win contests. A GK or DEF who keeps a clean sheet is worth far more than their raw price. Look for teams with tough home defences vs weak away attacks.

Lineup status dots

Expected to start — Player is fit and expected to be in the starting XI.
Doubt — Injury or fitness concern — may not start. Risk pick.
Out — Confirmed injured, suspended, or unavailable. Disabled in picker.
Confirmed start — Lineups released — player is confirmed in the XI.
Confirmed bench — Lineups released — player starts on the bench.

Status updates roughly 1 hour before each match when teams are announced.

Auto-substitution (player didn't play)

If one of your picks plays 0 minutes (didn't come on at all), the system automatically replaces them after the gameweek finishes:

  1. 1.The system looks at all players in the same position as the non-playing pick, sorted by DFS price from most expensive to cheapest.
  2. 2.Starting from the next cheaper player below your pick, it finds the first player who did play (any minutes > 0) and is not already in your team.
  3. 3.That player is substituted in. They inherit the original slot's multiplier — not their own — since the multiplier belongs to the slot, not the player.
  4. 4.If no valid replacement exists (your pick was already the cheapest in their position, or all cheaper players also didn't play), the original player stays and scores 0 pts.
Example

You pick a MID at £9.5m with a 1.3× multiplier — he doesn't play. The system scans MIDs cheaper than £9.5m who played. The first match is a MID at £8.5m who scored 7 FPL pts. That player is subbed in and his points are multiplied by 1.3× → 9.1 DFS pts.

Auto-substitution only applies when a player gets exactly 0 minutes. A player who comes on for even 1 minute is counted normally — no sub is triggered.

Scoring example

A midfield diff pick (1.3× multiplier) who scores and keeps a clean sheet:

60+ minutes played+2
Goal scored+5
Clean sheet (MID)+1
Bonus points+2
Raw FPL points10
After 1.3× multiplier13